For instance, in the Toad stage, you initially are pushed around by water and battle giant mechanical frogs, then get caught in an infinite loop that much be broken out from, then a section of the level is akin to Gemini from Mega Man 3 with bubbles that must be both destroyed and jumped on, followed by a windy jumping section, and finally a Rush skateboard section with a huge jump at the end. In terms of overall level design, I also noticed that many levels seemed like they were inspired by other Mega Man levels, which culminated the bets possible level with quite unique section that each had their own challenges. By moving in different spots, secrets can be unlocked and you can identify enemies to dodge – this specific addition was a lot of fun! Other examples include beams from Flash Man in Mega Man 2 into Ring Man’s level – but this time with ricocheting lasers! The developer also put some great and channeling Rush segments into the game where riding him is forced but well executed (e.g., riding him like a overboard in the Dive and Toad levels). For instance, in Bright Man’s stage (see video at bottom of review) you can only partially see what is on screen – but this band of visibility moves with you (even when you jump). Tons of the gameplay has been augmented – many of which are level dependent.
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